
2026-04-19
Adding Hytale and Refactoring for Multi-Game Hosting
How we added Hytale as a first-class server type and refactored our stack so new game runtimes are easier to ship.
HytaleArchitectureRefactorDevlog
Devlogs, performance notes, and behind-the-scenes of running game servers.

How we added Hytale as a first-class server type and refactored our stack so new game runtimes are easier to ship.

Whitelists, OPs, bans, and identity differences (UUID vs XUID).
Checkout, trials, webhooks, and adding items without surprising invoices.

Why we pivoted from Traefik UDP routing to per-server A + SRV records in Cloudflare.

How we spin up servers in seconds: createContainer, PortBindings, volumes, and graceful teardown.
JVM flags, container limits, and sensible defaults for consistent tick rates.

A quick devlog on spinning up Java/Bedrock servers, Stripe subscriptions, and DNS magic.